SnakeEffects, the start !


Snake Effects, the start !

First of all, thank you for reading me and for the attention you pay to my game, Snake Effects !
That's my first DevLog and also my first advanced game, so I am aware of every critic you may have ! 
You also have to know that I am a French guy, so this DevLog must contain some language errors, and I am sorry for that :)

Presentation

Let's talk about the game idea. During my programming class, we had to make a project inspired of Tetris Effect. We had to create an arcade game visually augmented by some kind of visual effects. Here is the "Effects" part !
And why snake? I chose it because it must be the most known algorithmic exercise in developers world... I just wanted to give a shoutout to it!

The first idea of the project

Snake is a 2D game, 3D can be much better no? What about VR? That's a real objective to build a game the most immersive as possible. Today I released the 3D game and I hope that later, I will be able to turn it to a VR game. The reason I didn't build VR first is because I used VFX Graphs for the particles display and this plugin isn't compatible with VR Builds...

Snake is cool, but I want my game to not be as hard as the original one, I want the spectator to play and watch, both in the same time. With this idea in mind, I changed a rule and modified the gameplay a bit: The player can pass through borders without dying. He is just being teleported to the other side of the map like if there was a portal! It gives the opportunity to stay away from input and just watch the level playing with music. Snake Effects is more than a game, it's a Visual Experience!

Features

I wanted this game to be as modulable as possible, so I gave me a way to implement functionalities and levels as easy as possible. Adding a level is just writing a .txt file and that's why I have the ambition of giving the players the ability to create their own levels !

Let's give a list of features presents in the game: 
- Playing classic snake with the ability of going from one side to another by travelling into the grid border.
- Profit of a visual experience based on music. This is done by simply giving BPM of the music and I hope later doing it by a preprocedural analysis... But this is another story !
- Switching controls between Bidirectional Commands, Quadridirectional Commands and joysticks inputs.
- Possibility of scaling volume and game brightness directly into the game.
- For VR users later, control the game grid distance from the player.

Next step:
- Adding rebinding keys to give the opportunity to the player to play with personals keys.
- Creating a lot of visual effects to make every level seems absolutely different.
- Implement a level creator where everyone will be able to create his own levels. It will also help me build first levels for the game !

Get Snake Effects

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