SnakeEffects, the start !
Snake Effects, the start !
First of all, thank you for reading me and for the attention you pay to my game, Snake Effects !
That's my first DevLog and also my first advanced game, so I am aware of every critic you may have !
You also have to know that I am a French guy, so this DevLog must contain some language errors, and I am sorry for that :)
Presentation
Let's talk about the game idea. During my programming class, we had to make a project inspired of Tetris Effect. We had to create an arcade game visually augmented by some kind of visual effects. Here is the "Effects" part !
And why snake? I chose it because it must be the most known algorithmic exercise in developers world... I just wanted to give a shoutout to it!
The first idea of the project
Snake is a 2D game, 3D can be much better no? What about VR? That's a real objective to build a game the most immersive as possible. Today I released the 3D game and I hope that later, I will be able to turn it to a VR game. The reason I didn't build VR first is because I used VFX Graphs for the particles display and this plugin isn't compatible with VR Builds...
Snake is cool, but I want my game to not be as hard as the original one, I want the spectator to play and watch, both in the same time. With this idea in mind, I changed a rule and modified the gameplay a bit: The player can pass through borders without dying. He is just being teleported to the other side of the map like if there was a portal! It gives the opportunity to stay away from input and just watch the level playing with music. Snake Effects is more than a game, it's a Visual Experience!
Features
I wanted this game to be as modulable as possible, so I gave me a way to implement functionalities and levels as easy as possible. Adding a level is just writing a .txt file and that's why I have the ambition of giving the players the ability to create their own levels !
Let's give a list of features presents in the game:
- Playing classic snake with the ability of going from one side to another by travelling into the grid border.
- Profit of a visual experience based on music. This is done by simply giving BPM of the music and I hope later doing it by a preprocedural analysis... But this is another story !
- Switching controls between Bidirectional Commands, Quadridirectional
Commands and joysticks inputs.
- Possibility of scaling volume and game brightness directly into the game.
- For VR users later, control the game grid distance from the player.
Next step:
- Adding rebinding keys to give the opportunity to the player to play with personals keys.
- Creating a lot of visual effects to make every level seems absolutely different.
- Implement a level creator where everyone will be able to create his own levels. It will also help me build first levels for the game !
Get Snake Effects
Snake Effects
Snake c'est bien, si c'est lumineux, c'est encore mieux !
Status | In development |
Author | Lucas "Shiii-gear" FERNANDEZ |
Genre | Rhythm |
Tags | 3D, Arcade, artgame, Effects, Music, particules, Retro, snake, visual-experience |
Languages | English |
Accessibility | Configurable controls, Textless |
More posts
- PatchNotes Snake Effects v0.4.2Feb 12, 2021
- Let's talk about Gameplay ...Feb 09, 2021
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